Every game
has a story
in it.
8.Nc3 · Morphy, Paris 1858
Nothing has happened yet. Most of a game is nothing happening.
How it works
The chess is computed. Only the story is invented.
Most tools hand your whole game to a language model and hope. Aftermate analyses it first, so the story can invent a character’s motive, their grudges and their last words, but never a death that did not happen.
- I
Your game
Paste a PGN or drop a file. It is read move by move, with every capture, check and castle recorded.
- II
The engine
Stockfish scans the whole game, then looks again, deeper, at the moments that decided it.
- III
The moments
Sacrifices, blunders, turning points, last stands. Ranked by how much of the game they carried, and the top handful survive.
- IV
The story
And a story comes back.
Aftermate Plus
Your board.
Your kingdom.
Your history.
Build a world once: its kingdoms, its politics, the name and temperament of every piece. Every game you play afterwards becomes an event in its history, and the next story is written knowing what the last ones did. Your king’s knight is the same knight in game one and game forty. When he is taken, he stays taken.
See what Plus addsA universe, in brief
- Universe
- Ashes of Asteria
- One side
- The Kingdom of Sol
- The other
- The Dominion of Noctis
- King's knight
- Sir Rowan, reckless and loyal and young
- Queen
- Queen Elara, calculating, feared by both armies
Game one: Sir Rowan dies defending Queen Elara. Game two: someone else rides in his place, and the chronicle remembers why.
You already played the game.
Find out what it was about.
A free account writes one story a day